Three fields in · value out

How much is your gaming account worth?

Answer three fields and get two numbers: what your account cost, and what it is worth now.

ValuelyLeague of Legends · EUW
Spent
$2,140
Market value
$320-$440

Elementalist LuxDJ SonaSpirit Blossom Ahri

no login. no password.valuely.gg
  • No login buttonNothing to sign into
  • No password fieldNot on any page
  • Nothing storedThe math runs on your device
  • Free to checkNo account, no email

Pick your game

1 live · 5 coming soon
League of Legends

We never ask for your login

Anything that wants your Riot, Epic or Steam password to tell you what an account is worth is taking it, not valuing it. There is no login button on this site.

Pick a game, fill in rank, level and skins, and the result shows spend of $2,140 in gold above a market value range of $320 to $440 in teal. There is no sign-in step anywhere in it.

How the two numbers are worked out

  1. 01

    Pick a game

    Each one has its own price table and its own idea of what counts as rare.

  2. 02

    Answer three fields

    Rank, level, skin count. No account name, no ID, nothing that points back at you.

  3. 03

    Read both numbers

    The price table does the math. Same inputs in, same two numbers out, every time.

Frequently asked questions

How much is my gaming account worth?

It depends on the game and on what is actually in the account. A fresh account with a handful of skins sits near $20 to $40. A high rank with retired items runs past $1,500. Rank, collection size and server set the range, and the market value is always the smaller of the two numbers.
No. There is no login button on this site, no password field and no username lookup. You pick a game and type in three things you already know, and that is the whole input. Nothing connects to your Riot, Epic, Valve or HoYoverse account, because there is nothing here to connect it to.

Which games can I check right now?

The quick guess prices League of Legends today. Fortnite, Valorant, Genshin Impact, CS2 and Minecraft sit on the grid above with their tiles dimmed. The pipeline is shared, so a game goes live when its price table is finished and checked, not when new code ships.

Why two numbers instead of one?

Because one number would be a guess wearing a price tag. Spend is what the contents cost at retail. Market value is what a buyer would actually hand over, normally 15 to 30 percent of spend once marketplace fees and ban risk are priced in. Showing only the big number is how marketplace calculators flatter you.

Is it free, and what is the catch?

Free, with no account and no email. We are not a marketplace, we take no cut of any sale, and we do not link to sites that broker accounts. The catch, if you want one: this is an estimate built from what you tell us, not an offer, and we say so on every result.

How accurate is the estimate?

The quick guess reads three fields, so its band is deliberately wide and every result says so out loud. Rank, level and collection size set the range, and the prices behind it come from comparable listings rather than from anyone who wants to buy your account. It is a starting point, never an offer.